Posts
All the articles I've posted.
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拙訳「Adventures with Deferred Texturing in 'Horizon Forbidden West'」
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拙訳「The Asset Build System of 'Far Cry 5'」
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要約「『Tales of ARISE』におけるレンダリング技術と高速化」
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拙訳「Bindless Deferred Decals in The Surge 2」
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拙訳「GPU Memory Pools in D3D12」
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MIT License
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Apache License 2.0
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3-clause BSD License
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