Posts
All the articles I've posted.
拙訳「Real-Time Area Lighting: a Journey from Research to Production」
·Updated:拙訳「Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines」
·Updated:拙訳「A Certain Slant of Light: Past, Present and Future Challenges of Global Illumination in Games」
·Updated:拙訳「A comparative perceptual study of soft-shadow algorithms」
·Updated:拙訳「A Comparative Study of Screen-Space Ambient Occlusion Methods」
·Updated:拙訳「CHC++: Coherent hierarchical culling revisited」
·Updated:拙訳「A survey of real-time hard shadow mapping methods」
·Updated:拙訳「Low Level Optimizations for GCN」
·Updated: