Posts
All the articles I've posted.
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拙訳「Rendering of Call of Duty: Infinite Warfare」
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拙訳「Render graphs and Vulkan — a deep dive」
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拙訳「High-performance, Low-Overhead Rendering with OpenGL and Vulkan」
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拙訳「Improved Culling for Tiled and Clustered Rendering」
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拙訳「The Most Common Vulkan Mistakes」
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拙訳「Vulkan Fast Paths」
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拙訳「Pipeline State Object Caching」
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拙訳「Best Practices: Render Passes & Scheduling」
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