Posts
All the articles I've posted.
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拙訳「D3D12 and Vulkan: Lessons learned」
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拙訳「D3D12 & Vulkan Done Right」
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拙訳「High dynamic range color grading and display in frostbite」
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OpenGLトラブルシューティング
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拙訳「Introduction to Real-Time Shading with Many Lights」
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Vulkan実践メモ
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拙訳「Understanding the masking-shadowing function in microfacet-based brdfs」
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拙訳「Forward vs Deferred vs Forward+ Rendering with DirectX 11」
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