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physicallybasedrendering
Tag:
PhysicallyBasedRendering
All the articles with the tag "PhysicallyBasedRendering".
Stochastic light culling for vpls on GGX microsurfaces
2022-05-25
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Updated:
2025-08-22
Understanding the masking-shadowing function in microfacet-based brdfs
2017-07-19
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Updated:
2025-09-09
Physics and Math of Shading
2017-07-03
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Updated:
2025-08-31
Recent Advances in Physically Based Shading
2017-06-23
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Updated:
2025-08-30