Posts
All the articles I've posted.
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GPU処理のスカラ化
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拙訳「Advancements in Tiled-Based Compute Rendering」
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頂点属性の補間
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拙訳「Rendering the Hellscape of Doom Eternal」
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拙訳「Tiled reservoir sampling for many-light rendering」
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拙訳「Stochastic light culling for vpls on GGX microsurfaces」
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Barycentricsの計算
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C++:コンパイル時チェック
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