Posts
All the articles I've posted.
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拙訳「Breaking Down Barriers - Part 3: Multiple Command Processors」
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拙訳「Breaking Down Barriers - Part 2: Synchronizing GPU Threads」
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拙訳「Breaking Down Barriers - Part 1: What's a Barrier?」
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拙訳「Efficient Screen-Space Subsurface Scattering Using Burley's Normalized Diffusion in Real-Time」
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拙訳「The Road toward Unified Rendering with Unity’s High Definition Render Pipeline」
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拙訳「Efficient Shadows from Many Lights」
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拙訳「Practical Clustered Shading」
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拙訳「Physically-based and Unified Volumetric Rendering in Frostbite」
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