Posts
All the articles I've posted.
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拙訳「Volumetric Fog: Unified compute shader based solution to atmospheric scattering」
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拙訳「The Lighting Technology of 'Detroit: Become Human'」
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拙訳「Real-Time Area Lighting: a Journey from Research to Production」
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拙訳「Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines」
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拙訳「A Certain Slant of Light: Past, Present and Future Challenges of Global Illumination in Games」
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拙訳「A comparative perceptual study of soft-shadow algorithms」
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拙訳「A Comparative Study of Screen-Space Ambient Occlusion Methods」
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拙訳「CHC++: Coherent hierarchical culling revisited」
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