Posts
All the articles I've posted.
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拙訳「A Comparative Study of Screen-Space Ambient Occlusion Methods」
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拙訳「CHC++: Coherent hierarchical culling revisited」
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拙訳「A survey of real-time hard shadow mapping methods」
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拙訳「Performance and Memory Post Mortem for Middle-earth: Shadow of War」
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拙訳「Engine Optimization Hot Lap」
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拙訳「Low Level Optimizations for GCN」
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拙訳「GPU driven rendering experiments」
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拙訳「Clustered Forward Rendering and Anti-Aliasing in ‘Detroit: Become Human’」
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